3. All principal gameplay mechanics are ready
Here's some really good news: you can now walk, sneak, stealth, interact with objects and characters, have dialogs with NPCs, move between locations, take and do damage, interact with your inventory, game log, settings, and every other thing that is required in this thing called game. We're looking forward to the best part: polishing these mechanics, which could take anywhere from one month to eternity. 4. Big plans for March and April.
We are releasing a pre-alpha game prototype in March for the press and partners to get a feel of the game. Feel free to send us a love letter if you want to write about us / partner up - firstname.lastname@example.org.
Backbone game trailer will be unveiled early April, followed by a Kickstarter campaign. More on that and crowdfunding in general later.
We are hiring new amazing people - there are now 10 beautiful faces in EggNut, and you're soon going to meet them all.
This is the most exciting time of our lives, and we love having you with us on this journey.
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P.S.: Obligatory cat picture: Misha & Finn judging me for taking so long to write this blog post.